LilyPond gui

Programmer

2020.10.12 11:13 IgnisPugnus Programmer

You are a programmer? Name every programmer language
A.NET
A-0 System
A+
ABAP
ABC
ABC ALGOL
ACC
Accent
Ace DASL (Distributed Application Specification Language)
Action!
ActionScript
Actor
Ada
Adenine
AdvPL
Agda
Agilent VEE
Agora
AIMMS
Aldor
Alef
ALF
ALGOL 58
ALGOL 60
ALGOL 68
ALGOL W
Alice
Alma-0
AmbientTalk
Amiga E
AMOS
AMPL
AngelScript
Apache Pig latin
Apex
APL
App Inventor for Android's visual block language
AppleScript
APT
Arc
ARexx
Argus
Assembly language
AutoHotkey
AutoIt
AutoLISP / Visual LISP
Averest
AWK
Axum
B
Babbage
Ballerina
Bash
BASIC
Batch file (Windows/MS-DOS)
bc
BCPL
BeanShell
Bertrand
BETA
BLISS
Blockly
BlooP
Boo
Boomerang
Bosque
C – ISO/IEC 9899
C-- (C minus minus)
C++ (C plus plus) – ISO/IEC 14882
C*
C# (C sharp) – ISO/IEC 23270
C/AL
Caché ObjectScript
C Shell (csh)
Caml
Cayenne
CDuce
Cecil
Cesil
Céu
Ceylon
CFEngine
Cg
Ch
Chapel
Charm
CHILL
CHIP-8
chomski
ChucK
Cilk
CL (IBM)
Claire
Clarion
Clean
Clipper
CLIPS
CLIST
Clojure
CLU
CMS-2
COBOL – ISO/IEC 1989
CobolScript – COBOL Scripting language
Cobra
CoffeeScript
ColdFusion
COMAL
Combined Programming Language (CPL)
COMIT
Common Intermediate Language (CIL)
Common Lisp (also known as CL)
COMPASS
Component Pascal
Constraint Handling Rules (CHR)
COMTRAN
Cool
Coq
Coral 66
CorVision
COWSEL
CPL
Cryptol
Crystal
Csound
Cuneiform
Curl
Curry
Cybil
Cyclone
Cypher Query Language
Cython
CEEMAC
D
Dart
Darwin
DataFlex
Datalog
DATATRIEVE
dBase
dc
DCL
DinkC
DIBOL
Dog
Draco
DRAKON
Dylan
DYNAMO
DAX (Data Analysis Expressions)
E
Ease
Easy PL/I
EASYTRIEVE PLUS
eC
ECMAScript
Edinburgh IMP
EGL
Eiffel
ELAN
Elixir
Elm
Emacs Lisp
Emerald
Epigram
EPL (Easy Programming Language)
EPL (Eltron Programming Language)
Erlang
es
Escher
ESPOL
Esterel
Etoys
Euclid
Euler
Euphoria
EusLisp Robot Programming Language
CMS EXEC (EXEC)
EXEC 2
Executable UML
Ezhil
F
F#
F*
Factor
Fantom
FAUST
FFP
fish
Fjölnir
FL
Flavors
Flex
FlooP
FLOW-MATIC
FOCAL
FOCUS
FOIL
FORMAC
@ Formula
Forth
Fortran – ISO/IEC 1539
Fortress
FP
Franz Lisp
FreeBasic
Futhark
F-Script
Game Maker Language (Scripting language)
GameMonkey Script
GAMS
GAP
G-code
GDScript
Genie
GDL
GEORGE
GLSL
GNU E
GNU Guile
Go
Go!
GOAL
Gödel
Golo
GOM (Good Old Mad)
Google Apps Script
Gosu
GOTRAN
GPSS
GraphTalk
GRASS
Grasshopper
Groovy
Hack
HAGGIS
HAL/S
Halide (programming language)
Hamilton C shell
Harbour
Hartmann pipelines
Haskell
Haxe
Hermes
High Level Assembly
HLSL
Hollywood
HolyC
Hop
Hopscotch
Hope
Hugo
Hume
HyperTalk
Io
Icon
IBM Basic assembly language
IBM HAScript
IBM Informix-4GL
IBM RPG
IDL
Idris
Inform
J
J#
J++
JADE
JAL
Janus (concurrent constraint programming language)
Janus (time-reversible computing programming language)
JASS
Java
JavaFX Script
JavaScript(Scripting language)
Jess (programming language)
JCL
JEAN
Join Java
JOSS
Joule
JOVIAL
Joy
JScript
JScript .NET
Julia
Jython
K
Kaleidoscope
Karel
KEE
Kixtart
Klerer-May System
KIF
Kojo
Kotlin
KRC
KRL
KRL (KUKA Robot Language)
KRYPTON
Korn shell (ksh)
Kodu
Kv
LabVIEW
Ladder
LANSA
Lasso
Lava
LC-3
Lean
Legoscript
LIL
LilyPond
Limbo
Limnor
LINC
Lingo
LINQ
LIS
LISA
Language H
Lisp – ISO/IEC 13816
Lite-C
Lithe
Little b
LLL
Logo
Logtalk
LotusScript
LPC
LSE
LSL
LiveCode
LiveScript
Lua
Lucid
Lustre
LYaPAS
Lynx
M2001
M4
M#
Machine code
MAD (Michigan Algorithm Decoder)
MAD/I
Magik
Magma
Máni
Maple
MAPPER (now part of BIS)
MARK-IV (now VISION:BUILDER)
Mary
MATLAB
MASM Microsoft Assembly x86
MATH-MATIC
Maude system
Maxima (see also Macsyma)
Max (Max Msp – Graphical Programming Environment)
MaxScript internal language 3D Studio Max
Maya (MEL)
MDL
Mercury
Mesa
MHEG-5 (Interactive TV programming language)
Microcode
MicroScript
MIIS
Milk (programming language)
MIMIC
Mirah
Miranda
MIVA Script
ML
Model 204
Modelica
Modula
Modula-2
Modula-3
Mohol
MOO
Mortran
Mouse
MPD
MSL
MUMPS
MuPAD
Mutan
Mystic Programming Language (MPL)
NASM
Napier88
Neko
Nemerle
NESL
Net.Data
NetLogo
NetRexx
NewLISP
NEWP
Newspeak
NewtonScript
Nial
Nickle (NITIN)
Nim
Nix (Systems configuration language)
NPL
Not eXactly C (NXC)
Not Quite C (NQC)
NSIS
Nu
NWScript
NXT-G
o:XML
Oak
Oberon
OBJ2
Object Lisp
ObjectLOGO
Object REXX
Object Pascal
Objective-C
Objective-J
Obliq
OCaml
occam
occam-π
Octave
OmniMark
Opa
Opal
OpenCL
OpenEdge ABL
OPL
OpenVera
OPS5
OptimJ
Orc
ORCA/Modula-2
Oriel
Orwell
Oxygene
Oz
P
P4
P′′
ParaSail (programming language)
PARI/GP
Pascal – ISO 7185
Pascal Script
PCASTL
PCF
PEARL
PeopleCode
Perl
PDL
Pharo
PHP
Pico
Picolisp
Pict
Pike
PILOT
Pipelines
Pizza
PL-11
PL/0
PL/B
PL/C
PL/I – ISO 6160
PL/M
PL/P
PL/SQL
PL360
PLANC
Plankalkül
Planner
PLEX
PLEXIL
Plus
POP-11
POP-2
PostScript
PortablE
POV-Ray SDL
Powerhouse
PowerBuilder – 4GL GUI application generator from Sybase
PowerShell
PPL
Processing
Processing.js
Prograph
PROIV
Prolog
PROMAL
Promela
PROSE modeling language
PROTEL
ProvideX
Pro*C
Pure
Pure Data
PureScript
Python
Q (programming language from Kx Systems)
Q# (Microsoft programming language)
Qalb
Quantum Computation Language
QtScript
QuakeC
QPL
.QLR
R++
Racket
Raku
RAPID
Rapira
Ratfiv
Ratfor
rc
Reason
REBOL
Red
Redcode
REFAL
REXX
Rlab
ROOP
RPG
RPL
RSL
RTL/2
Ruby
Rust
S
S2
S3
S-Lang
S-PLUS
SA-C
SabreTalk
SAIL
SAS
SASL
Sather
Sawzall
Scala
Scheme
Scilab
Scratch
Script.NET
Sed
Seed7
Self
SenseTalk
SequenceL
Serpent
SETL
SIMPOL
SIGNAL
SiMPLE
SIMSCRIPT
Simula
Simulink
Singularity
SISAL
SLIP
SMALL
Smalltalk
SML
Strongtalk
Snap!
SNOBOL (SPITBOL)
Snowball
SOL
Solidity
SOPHAEROS
Source
SPARK
Speakeasy
Speedcode
SPIN
SP/k
SPS
SQL
SQR
Squeak
Squirrel
SR
S/SL
Starlogo
Strand
Stata
Stateflow
Subtext
SBL
SuperCollider
SuperTalk
Swift (Apple programming language)
Swift (parallel scripting language)
SYMPL
SystemVerilog
T
TACL
TACPOL
TADS
TAL
Tcl
Tea
TECO
TELCOMP
TeX
TEX
TIE
TMG, compiler-compiler
Tom
Toi
Topspeed
TPU
Trac
TTM
T-SQL
Transcript
TTCN
Turing
TUTOR
TXL
TypeScript
Tynker
Ubercode
UCSD Pascal
Umple
Unicon
Uniface
UNITY
Unix shell
UnrealScript
Vala
Verilog
VHDL
Vim script
Viper
Visual DataFlex
Visual DialogScript
Visual FoxPro
Visual J++
Visual LISP
Visual Objects
Visual Prolog
WATFIV, WATFOR
WebAssembly
WebDNA
Whiley
Winbatch
Wolfram Language
Wyvern
X++
X10
xBase
xBase++
XBL
XC (targets XMOS architecture)
xHarbour
XL
Xojo
XOTcl
Xod
XPL
XPL0
XQuery
XSB
XSharp
XSLT
Xtend
YAML
Yorick
YQL
Yoix
YUI
Z notation
Zebra, ZPL, ZPL2
Zeno
ZetaLisp
Zig
ZOPL
ZPL
Z++
submitted by IgnisPugnus to copypasta [link] [comments]


2020.06.02 19:26 GreasyTroll4 [Brainstorm] Top Monthly Suggestions For May 2020! This Month's Theme is "End Dimension Feedback"!

Your monthly reminder that yes, there are suggestions that do get over 100 upvotes from the Minecraft Community. Truly crazy, innit?

In this post are showcased all the suggestions for the past month that have achieved an upvote notoriety beyond 100, as well as the 10 closest stragglers that were just shy of making the choice 3-digit beauty mark.
Greetings, one and all! Welcome to the May TMS report, and we’ve got another big one today! It isn’t whopper-sized like last month’s, but it still has a very respectable amount of posts.
Before we begin though, I just want to give you all very serious message. I know what I’m about to say may sound hard, but as much as you can, try to stay positive in these rather troubling times we are all living in, especially those of you living in the US. These days everybody seems to be on edge, depressed, afraid, or even angry, and while it’s certainly quite natural to be that way given the circumstances, I think we should always remember the wise words of Grandmaster Yoda:
“Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.”
So stay positive! We may be living in dark times now, but better times are ahead. Remember that you are loved, that you have friends and family who care about you, and that you’re not alone. To those of you who believe in this sort of thing, pray for those who need help, and do your part to help others despite the distance. For those who don’t, reach out to those who need it the most and offer what comfort you can give, no matter what it is. And to all those who are suffering right now, whether it be silently or not, please remember to smile. A smile is not only healthier for the body, it’s also much more beautiful than a frown.
From a silly little Christian dude over the Internet, have a good day, and God bless. :)
And now, back to the scheduled TMS!

SO, without further ado, let's take a look at the month of May! We have 254 suggestions that broke the 100+ mark. Lovely number, just below the build limit of the game we all play. 27 of those made it past 200+ upvotes (Super Luminous!), 21 reaching 300+ (Enlightened!), 11 reaching 400+ (Ascended!), 9 reaching 500+ (Legendary!), 10 reaching 600+ (Mythic!), 1 reaching 700+ (Godlike!), 2 reaching 800+ (Omnipotent!), 59 reaching beyond our normal naming conventions, with 3 reaching 900+, 1 reaching 1000+, 3 reaching 1100+, 5 reaching 1200+, 1 reaching 1300+, 4 reaching 1400+, 1 reaching 1500+, 3 reaching 1600+, 7 reaching 1700+, 4 reaching 1800+, 7 reaching 1900+, 5 reaching 2000+, 2 reaching 2100+, 4 reaching 2200+, 2 reaching 2300+, 3 reaching 2500+, 1 reaching 2700+, 1 reaching 3100+, 1 reaching 3200+, and one big ol’ GIANT reaching 3300+.

(Still think we need new names to fit some of these. Will be brainstorming them for next time, I promise!)
Special congratulations go to ProfessorPi31415 for being MVP for the month of May thanks to their 3300+ post. Great work, prof! :D
And here's a look into what types of suggestions made it onto this list:
  • Mobs: 44
  • Blocks & Items: 35
  • AI Behavior: 31
  • Structures: 25
  • Terrain: 17
  • Gameplay: 17
  • Magic: 13
  • Plants & Food: 12
  • Sounds: 10
  • User Interface: 10
  • Combat: 9
  • General: 8
  • Dimensions: 4
  • Command: 4
  • Advancement: 4
  • Redstone: 3
  • Weather: 2
  • Controls: 2
  • Java Edition: 2
  • Achievement: 1
  • Monthly Theme: 1
  • Bedrock Edition: 0
The Mobs flair has overtaken the Blocks and Items flair as the king of the hill for May! I guess I shouldn’t be too surprised, lots of people have some great mob ideas out there. Let’s hope some of them make it into 1.17! (Can’t believe 1.16 is almost here...where does time go??)
THEME: End Dimension Feedback
This month's theme is...the End Dimension! After Mojang’s overall very successful attempt at revitalizing and overhauling the Nether with new biomes, new mobs, and new blocks, we feel it’s high time to look towards the other third of Minecraft’s trio of dimensions that has been neglected lately: our dear old friend, the End. With how freakishly alien the flora and fauna is around that abyssal place, surely the community has plenty of weird and wondrous ideas on what could be added to the End to not only enhance it, but also to enhance gameplay as well? We’d love to hear any ideas or thoughts y’all have for it!

IN OTHER NEWS:

WE'VE SURPASSED 150K MEMBERS!
Hoooowee! Another month gone and we’ve already reached another milestone. At this rate, it’s almost guaranteed that we can reach 200K by the end of the year (hopefully I didn’t just jinx it). Here’s to a bright future!
(clinks wine glass)
But that’s not all the announcements we have. It’s not “official” just yet, but our Discord server is also nearing 1000 members. For such a small corner of the Minecraft community, that’s a huge feat for us! If you’re interested in becoming one of those awesome members, come and join us on Discord for brainstorming, casual conversation, or just some silly fun. :)
Finally, here's your monthly reminder to please read the FPS list before making an idea, just to be sure your idea isn't already on there.
Carry on, all you wonderful people!

Feedback Posts

In this section, we are putting links to any major feedback posts that we've put up regarding key features in the upcoming 1.16 Nether Update. Because development won't last forever, this section of the TMS is, for the most part, temporary, until the next update starts to roll out. But for now, here are our current major feedback posts for 1.16:
  1. Netherite Feedback
  2. Piglin/Hoglin Feedback
  3. Strider Feedback and Changes
  4. Nether Structures Feedback and Changes
<>If there was a suggestion that was missed, please let us know below. Despite our best efforts, we haven't yet reached infallible perfection just yet (we're still trying, impossible as it might be), so some mistakes are still within the realm of possibility.<>
(Continued in comments below.)
submitted by GreasyTroll4 to minecraftsuggestions [link] [comments]